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Post by nebrzephyr on Jun 7, 2015 7:10:41 GMT -8
So, spent the better part of Saturday afternoon trying to get the dynamic brake fan option to work on the LOKSound Select. And the LOK manual is of no help that I could see.
Here's the issue. When you press F4 for DB, it takes a good 8-10 seconds for the fan to kick in. And on the reverse side, again 8-10 seconds for the prime mover sound to come back on. Is this the way it's suppose to work?
I have configured several Tsunami DB options and there is a very small lag (prototypical?) but nothing like the LOKSound. I only have approximately a 16' "hill" so the serious lag doesn't really look to real.
Also, "random" sounds. Again no real explanation in the manual. I'm assuming those can be somewhat configured in the "sound slots", but I find nothing that explains the 2 interval settings.
Any help would be appreciated. Bob
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Post by Mark R. on Jun 7, 2015 18:22:10 GMT -8
Which sound file are you working with Bob ? Haven't experienced this myself. (?)
As for the random sounds - from the manual ....
13.5. Random sounds LokSound decoders offer some random sounds, such as air compressor,air outlet valve, coal shovelling or similar sounds, which makes the scene more realistic. This sound will be played-back in random intervals. You can adjust the “rate” for these sounds.
In CV 61, you need to set the minimum delay between two random sounds. The unit is 0.25 seconds. The default value of 75 results in 18.75 seconds. In CV 62, you can set the maximum delay between two random sounds. At the end of the programmed time, another random sound will be played. The unit is 0.25 seconds. The default value of 200 results in 50 seconds.
If you don’t like random sounds, simply set CV 61 = 0 and CV 62 = 0 to disable this feature.
Mark.
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Post by nebrzephyr on Jun 8, 2015 12:32:31 GMT -8
Mark..thanks. On the DB issue it's sound file 73408.
Still confused on the "sound slots". Volume makes sense, but not sure what the other 2 values affect.
Bob
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Post by bnsf971 on Jun 8, 2015 15:09:02 GMT -8
When you activate the dynamic brake on a real locomotive, the prime mover has to come to an idle, then the dynamics can be engaged, then the prime mover usually spools up, followed by the dunamic brake fans. It can take 30 or more seconds for all this to happen.
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Post by Mark R. on Jun 8, 2015 17:37:30 GMT -8
Bob, CVs 61 and 62 set the delay time between when the random sounds play. In the example that I posted above, CV61 is set for 18.75 seconds and CV62 is set for 50 seconds. That means there will be a minimum time delay of 18.75 seconds between the playing of two random sounds up to a maximum of 50 seconds between the playing of two random sounds.
In other words, random sounds will continue to play on a regular basis anywhere between 18.75 and 50 seconds of each other.
Mark.
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